Every proper Waaagh! needs Boyz – lots and lots of Boyz.
The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.
For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.
Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.
Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.
Features:
Core infantry unit for Warhammer 40,000 Ork armies
Each Boy carries a shoota, slugga and choppa
Flexible for both ranged and close-combat fighting
Three Boyz can take specialist weapons
Weapon options include big shoota, rokkit launcha and burna
Nob can be equipped with a powerful power klaw
Ideal for building large Ork mobs and green tide armies
Supplied unpainted and requires assembly
Every proper Waaagh! needs Boyz – lots and lots of Boyz.
The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.
For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.
Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.
Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.
Features:
Core infantry unit for Warhammer 40,000 Ork armies
Each Boy carries a shoota, slugga and choppa
Flexible for both ranged and close-combat fighting
Three Boyz can take specialist weapons
Weapon options include big shoota, rokkit launcha and burna
Nob can be equipped with a powerful power klaw
Ideal for building large Ork mobs and green tide armies
Supplied unpainted and requires assembly