Orks: Boyz

$83.00

Every proper Waaagh! needs Boyz – lots and lots of Boyz.

The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.

For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.

Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.

Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.

Features:

  • Core infantry unit for Warhammer 40,000 Ork armies

  • Each Boy carries a shoota, slugga and choppa

  • Flexible for both ranged and close-combat fighting

  • Three Boyz can take specialist weapons

  • Weapon options include big shoota, rokkit launcha and burna

  • Nob can be equipped with a powerful power klaw

  • Ideal for building large Ork mobs and green tide armies

  • Supplied unpainted and requires assembly

Every proper Waaagh! needs Boyz – lots and lots of Boyz.

The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.

For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.

Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.

Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.

Features:

  • Core infantry unit for Warhammer 40,000 Ork armies

  • Each Boy carries a shoota, slugga and choppa

  • Flexible for both ranged and close-combat fighting

  • Three Boyz can take specialist weapons

  • Weapon options include big shoota, rokkit launcha and burna

  • Nob can be equipped with a powerful power klaw

  • Ideal for building large Ork mobs and green tide armies

  • Supplied unpainted and requires assembly