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Add the finishing touch to your Ork collection with a dice set that looks every bit as loud and unmistakably Orky as the army itself.
This set contains 16 premium six-sided dice, each cast in a suitably grimy mottled green plastic with contrasting red pips for easy reading across the tabletop.
The standard six face is replaced with the Orks faction logo, making every big roll feel just that little bit more appropriate for your Waaagh!
Perfect for Ork players looking to keep their gaming accessories on theme.
Features:
Set of 16 premium six-sided dice
Mottled green plastic finish
Contrasting red pips
Orks faction logo replaces the six face
Designed for Warhammer 40,000 Ork armies
Great companion to Codex: Orks and the Orks Command Pack
Ideal for gaming or adding to an Ork collection
One of the most powerful and infamous Bad Moons Warbosses is back.
Nazdreg is a phenomenally wealthy Ork warlord and one of the greatest champions of tellyporta technology in Ork society. His combination of brutal strength, cunning leadership and access to some of the best weapons teef can buy has made him one of the premier Warbosses in the galaxy.
When subtlety inevitably fails, Nazdreg is more than capable of getting stuck into the fighting himself. He wields the vicious Moonchewa power klaw alongside his formidable Kustom Blasta X, a three-in-one firearm packed with suitably destructive Orky firepower.
An iconic character for Bad Moons collectors and Ork armies looking for a seriously imposing Warboss.
Features:
Legendary Bad Moons Ork Warboss
Armed with the Moonchewa power klaw
Carries the powerful three-in-one Kustom Blasta X
Renowned for his use of advanced Ork tellyporta technology
Ideal character model for Bad Moons and Ork armies
Supplied unpainted and requires assembly
AUSTRALIAN RELEASE NOTE:
Nazdreg has been delayed in Australia, New Zealand and Japan. Australian availability will therefore be later than the initial international release.
Every mob of Orks needs someone big enough, mean enough and loud enough to keep the Boyz pointed in roughly the right direction.
Enter the Ork Warboss.
Built to lead from the front, this hulking commander is packed with weapon and cosmetic options so you can create a boss worthy of leading your Waaagh! into battle.
For close combat, the Warboss can be armed with either a kustom choppa or a brutal power klaw, while his ranged weapon options include a kustom shoota, kombi-rokkit or kombi-skorcha.
There are also loads of ways to personalise your boss, including an attack squig, different boss pole toppers and mix-and-match head and jaw options.
Whether you're building a brand-new Ork force or looking for a suitably imposing leader for an existing army, the Warboss brings plenty of character, customisation and classic Orky brutality to the tabletop.
Features:
Highly customisable Ork Warboss miniature
Can be armed with a kustom choppa or power klaw
Choice of kustom shoota, kombi-rokkit or kombi-skorcha
Includes an optional attack squig
Multiple boss pole topper options
Mix-and-match head and jaw options
Ideal leader for Warhammer 40,000 Ork armies
Packed with classic Ork character and detail
Supplied unpainted and requires assembly
Every Waaagh! needs someone who can keep its collection of roaring engines, clanking walkers and questionable machinery running – and that job falls to the Ork Mek.
Meks are the closest thing Orks have to expert engineers, using an instinctive understanding of machinery to repair damaged vehicles, improve weapons and generally make things louder, faster and more dangerous.
This new Mek is perfectly suited to supporting vehicle-heavy Ork armies, helping keep nearby Dreads and Ork vehicles operational even after they’ve taken a beating.
For battlefield repairs, this particularly clever Mek has even brought along his own crane, giving the miniature loads of character while showing exactly how seriously he takes his highly questionable version of engineering.
Whether you're running a wall of Deff Dreads, a convoy of Trukks or a full Mek-powered Waaagh!, this character makes a great addition to your Ork force.
Features:
New Ork Mek miniature
Specialist support character for Ork armies
Designed to repair and support Ork vehicles
Excellent companion for Dreads and other Ork war machines
Features his own battlefield repair crane
Packed with classic ramshackle Ork engineering details
Ideal for vehicle-heavy and Mek-themed armies
Supplied unpainted and requires assembly
Why walk to the fight when you can arrive at full speed in a barely roadworthy pile of armour plates, scrap metal and roaring Ork engineering?
The Ork Trukk is the classic battlefield transport for getting your Boyz where they need to be quickly, letting your Waaagh! close the distance and pile into the enemy before the foot-sloggers have even caught up.
This updated version of the iconic kit comes loaded with optional parts, allowing you to build a Trukk that looks suitably unique and completely unhinged.
Choose from upgrades including a grabbin’ klaw, buzzsaw and an enormous spiked ram, along with plenty of cosmetic components for adding even more character to your vehicle.
Whether you're transporting a mob straight towards the enemy or adding another battered machine to a Speed Freeks collection, the Trukk is an essential piece of Ork battlefield machinery.
Features:
Updated Ork Trukk miniature
Fast battlefield transport for Ork units
Includes multiple optional vehicle upgrades
Optional grabbin’ klaw
Optional buzzsaw
Optional large spiked ram
Includes plenty of cosmetic customisation parts
Ideal for creating a unique ramshackle Ork vehicle
Excellent addition to mobile and aggressive Ork armies
Supplied unpainted and requires assembly
Some Orks love fighting. Others love going fast. Warbikers have sensibly decided there’s no reason they can’t do both.
Mounted on roaring, ramshackle warbikes, these speed-obsessed Orks race straight towards the enemy before piling into close combat with all the enthusiasm you’d expect from a mob of Boyz travelling at dangerous speeds.
Their bikes are covered in haphazard armour plating, giving the riders plenty of protection as they tear across the battlefield, while built-in rapid-fire dakkaguns allow them to pour out a ridiculous amount of firepower on the move.
The squad leader can also be equipped with a kombi-rokkit, adding some heavier firepower for dealing with particularly stubborn targets.
Fast, resilient and packed with dakka, Warbikers are an excellent addition to any Ork army looking to bring speed and aggression to the Waaagh!
Features:
Fast-moving Ork mounted unit
Ride heavily armoured ramshackle warbikes
Equipped with rapid-fire dakkaguns
Built for aggressive, high-speed battlefield attacks
Squad leader can take a kombi-rokkit
Combines ranged firepower with classic Ork close-combat brutality
Excellent choice for Speed Freeks and mobile Ork armies
Supplied unpainted and requires assembly
There’s psychic power – and then there’s Orky psychic power.
The Weirdboy channels the collective energy of the Waaagh!, turning the raw enthusiasm and aggression of nearby Orks into spectacular and extremely dangerous psychic phenomena. Green lightning, destructive blasts and other bizarre Warp-powered effects are all part of the job.
Of course, controlling that much power isn’t exactly easy. Weirdboyz are considered almost as dangerous to themselves and nearby Orks as they are to the enemy, with crude devices and elaborate staves used in an attempt to keep their abilities under control.
This new miniature captures the Weirdboy right on the edge of unleashing another psychic blast, with energy crackling from his head into the skull-topped staff clutched in his hands.
Originally introduced as part of the Warhammer 40,000: Armageddon set, the new Weirdboy is now also available as a standalone release, making him an easy addition to any growing Waaagh!
Features:
Powerful Ork psyker character
Channels the raw psychic energy of the Waaagh!
Brand-new Weirdboy miniature
Wields an imposing skull-topped staff
Dynamic sculpt surrounded by crackling psychic energy
Excellent character addition for Warhammer 40,000 Ork armies
Standalone release following its appearance in the Armageddon boxed set
Supplied unpainted and requires assembly
Da Trakk is back!
The classic Ork Wartrakk returns to Warhammer 40,000, combining Orky speed with a healthy enthusiasm for launching explosives at anything unfortunate enough to get in the way.
Designed as mobile fire support for an Ork army, the Wartrakk can unleash a barrage of rokkits before using its speed to reposition, harass enemy units and generally make itself a massive nuisance.
Its rokkit launcha packs some serious punch, hitting at Strength 10 and Damage 3, making the Wartrakk capable of threatening heavily armoured infantry as well as tougher battlefield targets.
It can support nearby units such as Warbikers, or operate independently as a fast harassment unit – perfect for Ork players who believe there’s no such thing as too many rockets.
Originally released as part of the Warhammer 40,000: Armageddon launch set, the Wartrakk is now receiving its own standalone release, making it much easier to add additional Wartrakks to your Waaagh!
Features:
Fast Ork mobile fire-support vehicle
Armed with a powerful rokkit launcha
Strength 10 ranged firepower
Damage 3 rokkits
Ideal for supporting Warbikers and other fast Ork units
Can operate independently as a fast harassment unit
Returning classic Ork vehicle redesigned for the new edition
Standalone release following its debut in Warhammer 40,000: Armageddon
When a Big Mek builds a weapon too enormous to carry, there’s only one sensible Orky solution – build something that can carry it for him.
The Big Mek Dakkarig is a lumbering walking weapons platform packed with everything a Mek could want: huge guns, plenty of armour and an absolutely unreasonable amount of dakka.
Its massive blitzkannon unleashes a storm of fire across the battlefield, backed up by a rokkit launcha for dealing with tougher targets. Meanwhile, the Big Mek rides safely amongst his creation behind the protection of a crackling kustom force field.
On the tabletop, the Dakkarig is a durable Walker designed primarily for ranged destruction. Its Dakkablitz ability gives the blitzkannon an additional six attacks when targeting units that aren't Monsters or Vehicles, making it particularly nasty against infantry. The blitzkannon also features Heavy and Sustained Hits 1, while the Dakkarig's Walker keyword makes it an excellent fit for Ork forces built around walkers and heavy machinery.
Whether you’re adding more firepower to an established Waaagh! or building a Mek-heavy Ork army, the Big Mek Dakkarig makes for an impressive centrepiece with enough dakka to keep even the most trigger-happy Mek happy.
Features:
Big Mek riding a massive walking weapons platform
Armed with a powerful blitzkannon
Equipped with a rokkit launcha
Protected by a kustom force field
Dakkablitz ability increases firepower against infantry and other non-Monster/non-Vehicle targets
Vehicle, Walker, Big Mek and Dakkarig keywords
Excellent addition to Mek and Walker-focused Ork armies
Originally introduced in the Warhammer 40,000: Armageddon launch set
Supplied unpainted and requires assembly
Every proper Waaagh! needs Boyz – lots and lots of Boyz.
The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.
For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.
Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.
Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.
Features:
Core infantry unit for Warhammer 40,000 Ork armies
Each Boy carries a shoota, slugga and choppa
Flexible for both ranged and close-combat fighting
Three Boyz can take specialist weapons
Weapon options include big shoota, rokkit launcha and burna
Nob can be equipped with a powerful power klaw
Ideal for building large Ork mobs and green tide armies
Supplied unpainted and requires assembly
Everything you need to keep your Ork rules organised and close at hand during a game.
The Orks Command Pack combines reference cards and gaming tokens into one convenient accessory set, making it easier to manage your army without constantly flicking back through your Codex.
Inside you'll find 94 reference cards covering all 15 detachments found in Codex: Orks, including their detachment rules, enhancements and stratagems.
The pack also contains 36 double-sided tokens designed to help you track important rules, effects and statuses throughout the battle.
Whether you're running a massive green tide, a mob of Speed Freeks or a Mek-heavy Waaagh!, the Command Pack is a handy tabletop companion for keeping the important stuff right in front of you.
Features:
Dedicated gaming accessory pack for Ork armies
Contains 94 reference cards
Covers all 15 detachments from Codex: Orks
Includes detachment rules
Includes enhancement reference cards
Includes stratagem reference cards
Contains 36 double-sided gaming tokens
Helps track rules, effects and battlefield statuses
Designed to make games faster and easier to manage
The Orks are ready to kick off the new edition of Warhammer 40,000 in suitably loud and destructive fashion.
Codex: Orks is the essential guide for commanding an Ork army, bringing together a huge collection of new and updated rules alongside background lore and artwork celebrating the galaxy’s meanest and greenest warriors.
Inside you'll find 15 detachments to build your army around, an expanded Waaagh! army rule, and datasheets for more than 50 Ork units, giving you plenty of ways to unleash your Boyz, vehicles, Beast Snaggas, war machines and biggest bosses on the tabletop.
The codex also includes a code to unlock the Ork rules in the Warhammer 40,000 app. Unlike previous codex codes, this provides ongoing access to additional digital content including regular rules updates, new detachments, expanded lore and advanced hobby guides as they are released.
Features:
Essential Codex for Warhammer 40,000 Ork armies
15 detachments to choose from
Expanded Waaagh! army rule
Datasheets for more than 50 Ork units
Extensive Ork lore and artwork
Includes a code for digital rules in the Warhammer 40,000 app
Ongoing app content including rules updates, additional detachments, lore and hobby guides
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike. Piloted by an Ork Nob, this hulking orkoid armoured war suit is the epitome of everything an Ork aspires to be: Massive, tough, loud and destructive.
The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork (or possibly Mork). It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha.
This multi-part plastic kit contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with optional extras so you can add your own personalised finishing touches.
Please note: the Ork Warboss featured in the image is for scale purposes only and is not included in this kit.
Kroot Farstalkers are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters.
Veteran Mercenaries and Hunters
This multipart plastic kit builds a squad of 10 Kroot Farstalkers and 2 Kroot Hounds, melee-focused infantry for your T'au Empire armies in games of Warhammer 40,000. This aggressive unit is geared for both close-range killing and mid-range firefights, making them versatile and opening up new options for a savvy T'au general.
Let the Hunt Begin
This highly customisable kit includes loads of weapon options to customise your miniatures, 13 interchangeable Kroot head options, 2 interchangeable Kroot Hound heads, and a variety of optional accessories like hunks of meat, pistols, blades, ammunition, and grenades. The individual Farstalkers can be armed as follows.
– 1 Kroot Kill-broker armed with a Farstalker firearm, Kroot pistol, or hooked blade in one hand, and a T'au rifle or blade in the other
– 1 Kroot Farstalker armed with one of two different Farstalker firearms
– 1 Kroot Farstalker armed with a Farstalker firearm and tossing a grenade, or with paired close combat weapons
– 1 Kroot Farstalker armed with a Farstalker firearm, with an optional Pech'ra
– 1 Kroot Farstalker armed with a Farstalker firearm, or with paired pistols
– 1 Kroot Farstalker armed with a Farstalker firearm, Dvorgite skinner, or Londaxi tribalest
– 4 Kroot Farstalkers armed with Farstalker firearms in one of two different poses
– 2 Kroot Hounds
Contents:
– 142 plastic components
– 11 Citadel 28.5mm Round Bases
– 1 Citadel 32mm Round Base
– 1 construction guide
The Baneblade is more rolling fortress than vehicle – a super-heavy tank possessed of overwhelming firepower. Wherever a Baneblade is deployed, it becomes the centre of the battle line. Infantry and even smaller tanks shelter in its lee as its enormous primary cannon and numerous other guns hammer the foe into submission.
The Final Word in Firepower
This gargantuan multipart plastic kit builds 1 super-heavy Baneblade, a thundering tank for your Astra Militarum armies in games of Warhammer 40,000. It wields a full arsenal and is capable of absorbing punishment that would annihilate a small army. If you’re looking for a linchpin around which a mighty armoured column can be built, a super-heavy tank is a fine choice that can shock your foes and soak up incredible amounts of firepower, sparing the rest of your army.
The Baneblade is armed with a mighty Baneblade cannon and coaxial autocannon on the turret, plus a demolisher cannon on the forward hull, 2 lascannons on side turrets, twin heavy bolters on a forward hull turret, 2 twin heavy flamers in sponson mounts, and a heavy stubber in a pintle mount atop the turret. The sponson flamers can be replaced with another 2 twin heavy bolters. That’s a LOT of firepower.
A Tank That Deserves a Unique Touch
You’ll find loads of options in the kit, like extra stowage, additional armour plating on the treads, tow hooks, fuel, and options for gunners and tank commanders in the hatches – including a choice of different heads. You can alternatively build the tank commander on foot, armed with a bolt pistol or laspistol in one hand, and the other hand either holding a power sword or pointing.
This massive kit can alternatively build a variety of other super-heavy tanks:
– Banesword: armed with a quake cannon to punish vehicles and fortifications at extreme range
– Shadowsword: armed with a tank-destroying volcano cannon
– Doomhammer: armed with a titan-slaying magma cannon and troop-carrying capacity
– Stormsword: armed with a bunker-busting Stormsword siege cannon
– Banehammer: armed with a tremor cannon to slow down aggressive opponents
– Stormlord: armed with a Vulcan mega-bolter and a large troop-carrying capacity
– Hellhammer: armed with a Hellhammer cannon for close-quarters warfare
Contents:
– 321 plastic components
– 1 Citadel 25mm Round Base
– 1 construction guide
– 1 Baneblade Transfer Sheet
The Baneblade Transfer Sheet features 253 high-quality waterslide transfers. These include Cadian icons, numbers, honour markings, and more to decorate your tank.
These miniatures require assembly and are supplied unpainted.
The Kasrkin are the elite of the elite among the lauded regiments of Cadia. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous battles.
Elite Soldiers of Cadia
This multipart plastic kit builds a squad of 10 Kasrkin, Cadia's elite shock assault troops, for your Astra Militarum armies in games of Warhammer 40,000. Armed with additional special weapons and better armour than most, they are an excellent unit for reliably sending into the thickest fighting.
Muster Your Specialists
This highly customisable kit builds a unit of exceptional soldiers with loads of optional weapons, poses, and head options to customise your miniatures. The individual troopers can be armed as follows.
– 1 Kasrkin Sergeant armed with a bolt pistol, plasma pistol, or hot-shot laspistol in the left hand, and a pointing arm, power sword, or chainsword on the right, as well as a unique head. This miniature can alternatively be built as a trooper with a hot-shot lasgun, or a gunner with a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun in one of two different poses, or a flamer
– 1 Kasrkin trooper armed with a hot-shot lasgun, a meltagun, or a melta mine and a hot-shot laspistol
– 1 Kasrkin trooper armed with a hot-shot lasgun in one of two poses, or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, a hot-shot marksman rifle, or a grenade launcher
– 1 Kasrkin trooper armed with a hot-shot lasgun, an alternative pose with a vox-caster, or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, or a hot-shot volley gun
– 2 Kasrkin troopers, each armed with a hot-shot lasgun or a plasma gun
– 1 Kasrkin trooper armed with a hot-shot lasgun, or a grenade launcher
Contents:
– 166 plastic components
– 10 Citadel 28.5mm Round Bases
– 1 construction guide
– 1 Cadian Transfer Sheet
Fellgor Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. They gather for war in brutish herds, each an unruly mass of flesh, fur, and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Crazed, Bloodthirsty Mutants
This multipart plastic kit builds a squad of 10 Fellgor Beastmen, brutal shock infantry for your Chaos Space Marines armies in games of Warhammer 40,000. Tough and hard-hitting, this mortal unit is excellent at crushing weaker opponents and tying up troublesome units while the rest of your army executes its mission.
Send These Brutal Beasts to the Front Lines
This highly customisable kit includes loads of weapon options to customise your miniatures, 15 interchangeable head options, and 15 interchangeable sets of horns. The individual Beastmen can be armed as follows.
– 1 Fellgor Champion with a unique belly plate, armed with a chainsword and bolt pistol or plasma pistol. This miniature can alternatively be built as a Fellgor Beastman with an autopistol and club
– 1 Fellgor Beastman armed with an autopistol and blade, or a double-handed heavy mace
– 1 Fellgor Beastman armed with an autopistol and either a blade or a barbed lash
– 1 Fellgor Beastman armed with an autopistol and either a blade or an axe
– 1 Fellgor Beastman armed with an autopistol and a blade, or a corrupted staff and an open hand
– 1 Fellgor Beastman armed with an autopistol and spiked club, or a gong and a club
– 1 Fellgor Beastman armed with an autopistol and spiked club, or mutated, enlarged hands
– 1 Fellgor Beastman armed with an autopistol in one of two poses and either a spiked club or a bionic fist
– 1 Fellgor Beastman armed with an autopistol and a hammer, or a blade and a grenade
– 1 Fellgor Beastman armed with an autopistol and hammer, or mutated with three arms, each carrying a blade
Contents:
– 122 plastic components
– 10 Citadel 32mm Round Bases
– 1 construction guide
The nomadic Aeldari Exodites return to the 41st Millennium for the first time in decades in Kill Team: Exodite, facing off against an invading force of brutal Beast Snagga Orks.
Command an elite kill team of Exodite Dragon Masters, using their speed, durable mounts and supreme martial skill to overcome their limited numbers. Across the included narrative missions, the Exodites must defend their world against rampaging Beast Snagga Boyz and mounted Squighog riders.
This boxed set contains:
Three Exodite Dragon Masters
Two Exodite Drakolithes
10 Beast Snagga Boyz
Five Squighog Boyz
Kill Team: Exodite Dossier with narrative missions
88 datacards
Exodite transfer sheet
Token sheet with markers and movement aids
The Exodite miniatures form a five-operative elite kill team, while the Beast Snagga Orks are used as enemy non-player operatives throughout the included narrative missions.
Miniatures are supplied unassembled and unpainted.
The ideal way to get started with the Warhammer 40,000 hobby
Includes two full Combat Patrol armies of push-fit miniatures, a Core Rules Book, gaming boards, and accessories to get you playing games quickly
A comprehensive guidebook will walk you through your first steps in building, painting, and playing games
Also includes a set of plastic, push-fit terrain to provide objectives and cover as your armies advance
In the nightmare future of the 41st Millennium, Humanity teeters on the brink of destruction. Mankind’s alien enemies, the brutal Orks, battle against the valiant Space Marines. It is a desperate struggle that will decide the fate of entire star systems.
Warhammer 40,000 is a tabletop battle game in which you take command of the forces of the Imperium or their deadly foes. This set allows you to fight conflicts between the Space Marines and Orks. The two sides are represented by models – which you assemble and paint yourself – and the action unfolds around evocative battlefield terrain. This set contains everything you need to play Warhammer 40,000, including two Combat Patrols. Learn to play the game with easy-to-follow guides that introduce you to the rules as you play.
The Warhammer 40,000 Starter Set includes:
1 softcover Core Rules booklet
A convenient and portable 88-page rules booklet containing everything you need to play, including the basic rules of the game, the battle round, battlefield, and advanced rules, with a reference section. This book measures 160mm by 230mm.
1 softcover Starter Set Handbook
An 88-page guide to getting started in the Warhammer 40,000 hobby – including how to build, paint, and play games with your miniatures.
2 double-sided Reference Sheets
Including army rules, stratagems, enhancements and data sheets for Combat Patrol games.
46 multipart plastic push-fit miniatures
Comprising 2 complete Combat Patrol armies, which can be assembled without glue. Both forces include a mix of infantry, leaders, and support, forming a solid core to expand your collections or start new ones.
13 Space Marines
Elite, genetically enhanced soldiers with the finest armour, weapons, and wargear available. They will stop at nothing to protect the Imperium.
– 1 Captain with Relic Shield
– 1 Librarian
– 5 Intercessors
– 5 Vanguard Veterans with Jump Packs
– 1 Land Speeder
The Captain with Relic Shield, Librarian, Vanguard Veterans' Sergeant, and Land Speeder pilots each come with head options, allowing you to build them with a helmet or bare head. The Land Speeder can replace its onslaught gatling cannon with a heavy flamer.
33 Orks
Warlike aliens who love nothing more than a proper battle. Armageddon draws them like moths to a flame, and they return in force to take it once and for all.
– 1 Warboss
– 1 Weirdboy
– 20 Ork Boyz
– 10 Gretchin
– 1 Wartrakk
Some of the Ork Boyz and Gretchin include interchangeable torsos to allow for a great variety of poses. The Ork Boyz all have interchangeable heads, and the Boss Nobs who lead the Ork Boyz can replace their kustom shootas with kombi-shootas and kombi-rockets.
15 multipart plastic push-fit terrain pieces
Build a stunning battlefield with these individual pieces of terrain that can be arranged in any number of ways, giving you objectives to fight over and cover to shield your advance. They can be assembled without glue.
– 4 large Manufactorum Ruins
– 4 small Manufactorum Ruins
– 1 Shock Array
– 1 Capacitor Stack
– 2 Rockcrete Barricades
– 1 Generator Shrine
– 2 Galvanic Pylons
2 foldout game boards
Featuring building foundations printed onto the surface. When unfolded, the 1.5mm thick cardboard game boards measure 762mm by 559mm.
2 range rulers
Transparent plastic rulers with 12 inch markings.
10 dice
White six-sided dice with squared corners and black pips for use in games or Warhammer 40,000.
The kit comes supplied with:
– 535 plastic components
– 2 Citadel 105mm by 70mm Oval Hex Hole Bases
– 2 Citadel 50mm Round Hex Hole Bases
– 4 Citadel 40mm Round Hex Hole Bases
– 28 Citadel 32mm Round Hex Hole Bases
– 10 Citadel 25mm Round Hex Hole Bases
These push-fit miniatures require assembly and are supplied unpainted. We recommend:
– Citadel Tools: Super Fine Detail Cutters
– Warhammer Colour paints
The Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gravitic generators. The Repulsor is so heavily armed and armoured that is doesn’t skim over the landscape but instead crushes the ground below it. The tank grinds forward with a deep bass thrum, reducing rock to gravel and fallen bodies to smears of gore and powdered bone.
This multi-part plastic kit contains the components necessary to assemble a Space Marines Primaris Repulsor, an armoured transport not only capable of ferrying 10 Primaris Space Marines into battle, but also defending itself with the vast array of weaponry at its disposal. The Repulsor has a choice of:
- a turret-mounted heavy onslaught gatling cannon, which can be replaced with a las-talon;
- a front-mounted twin heavy bolter, which can be replaced with a twin lascannon;
- a pintle-mounted ironhail heavy stubber, which can be replaced with an onslaught gatling cannon;
- a rear-mounted Icarus ironhail heavy stubber, which can be replaced with an an Icarus rocket pod, storm bolter or - fragstorm grenade launcher;
- 2 storm bolters, which can be replaced 2 fragstorm grenade launchers;
- Auto Launchers, which can be replaced 2 fragstorm grenade launchers.
The repulsor is also equipped with a pair of krakstorm grenade launchers and may take an additional ironhail heavy stubber.
The body of the Repulsor itself features numerous modelling options – there are 6 stowage assemblies, which are entirely modular, configurable in countless different ways with cases of grenades and rocket pods modelled open or closed. The top hatch can be modelled closed or open; should you choose the open option, you can place a Tech-marine in the hatch either pointing toward the foe or operating the pintle-mounted weapon. There are also the usual details you would expect from an Imperial craft – lights, radar arrays, huge exhaust vents and an aquila displayed proudly at the fore.
The Primaris Repulsor comes as 168 components, and includes a transfer sheet and a Citadel 100mm Round base – this features a clear hover stand, which can be set at an angle, adding a certain degree of camber to your model.
Protect your paint from damage
Glossy finish
Water-based
Pot Size: 24ml
Protect your paint from damage
Glossy finish
Water-based
Pot Size: 24ml
Protect your paint from damage
Glossy finish
Water-based
Pot Size: 24ml
Protect your paint from damage
Glossy finish
Water-based
Pot Size: 24ml
Protect your paint from damage
Glossy finish
Water-based
Pot Size: 24ml
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Citadel Shades have been reformulated and now apply smoother, easier and with significantly less pooling depositing on flat surfaces.
Formulated for crisp highlights and building up layers
Smooth matt finish
Water-based formula
Formulated for crisp highlights and building up layers
Smooth matt finish
Water-based formula
Formulated for crisp highlights and building up layers
Smooth matt finish
Water-based formula
Formulated for crisp highlights and building up layers
Smooth matt finish
Water-based formula
Formulated for crisp highlights and building up layers
Smooth matt finish
Water-based formula
Bring Your Miniatures to Life with Citadel Colour Paints
Unleash your creativity and elevate your Warhammer miniatures with Citadel Colour paints—the ultimate choice for hobbyists and enthusiasts. Designed specifically for intricate detailing and superior results, Citadel Colour paints offer unmatched quality to make your models stand out on the battlefield.
Whether you're a seasoned painter or just starting, our collection has everything you need to bring your Warhammer armies to life. From the vibrant Base paints to the effortless shading of Shade paints, plus the precision layering of Layer paints, Citadel Colour covers every step of your painting journey.
Why Choose Citadel Colour?
Unparalleled Quality: Rich pigments and smooth application ensure every brushstroke counts.
Wide Range of Colours: Match your army’s lore with the perfect shades from an extensive palette.
Easy-to-Use Formulas: Designed to suit painters of all skill levels, with paints that glide on and dry perfectly.
Special Effects: Add texture, weathering, or glowing effects with our innovative Technical paints.
Shop our curated selection of Citadel Colour paints and accessories to create stunning armies, dioramas, or one-of-a-kind models. Your vision deserves the best—start painting with Citadel Colour today!
Enhance Your Hobby
Complete your kit with brushes, palettes, and tutorials to take your skills to the next level. Dive into the world of Warhammer artistry and make your miniatures masterpieces.
Browse our full Citadel Colour collection now and bring your Warhammer world to life!
Strike from the skies with the terrifying Chaos Space Marine Raptors.
Raptors are savage airborne hunters who use roaring jump packs to plunge into the heart of the enemy formation, combining brutal close-combat attacks with intense short-ranged firepower. Their amplified battle cries announce their arrival moments before they crash into their prey.
This multipart plastic kit builds five miniatures for your Chaos Space Marines army and can be assembled as either Raptors or Warp Talons, giving you the choice between aggressive jump pack infantry or even more melee-focused warriors touched by the power of the Warp.
Fast, vicious and ideal for hitting vulnerable targets before they can react, these airborne Heretic Astartes make an excellent addition to an aggressive Chaos Space Marines force.
Features:
Builds five Chaos Space Marine miniatures
Can be assembled as Raptors or Warp Talons
Jump pack-equipped assault infantry
Designed for fast and aggressive battlefield attacks
Excellent close-combat capability
Raptors combine melee attacks with short-ranged firepower
Ideal for fast-moving Chaos Space Marines armies
Supplied unpainted and requires assembly